Wednesday, 2 December 2009

mosquito


now i have made the shape of the mosquito i needed to add a bit of detail. so far i have started adding the hairs where the wings meet as i found this on a few images that i have gathered. i created on hair using a cylinder then using the beval tool i extruded it up and made the cylinder into a point, then using the soft selection tool curved it round, then i just made copy's of the hair and just changed the angel and where it was being placed.

giraffe's skin

this is the nearly finished giraffe. to add the texture i found an image on google of the giraffe fur, but when i went to add it as a material in 3d max you could see the seam, i then had to make the image i had found in to a tile so that there would be no seam. I did this by importing the image into photoshop . by cutting the image in half so i knew that the top half would match up to the bottom half i used the clone tool to blend both half's together. i then repeated this for the sides. then adding a layer mask which was used to add more detail

Friday, 20 November 2009

head


how i started the giraffe's head. i started with a square with only 1 polygons, i will add more polygons when i need to by inserting them. i got the basic shape of the head by extruding polygons out where i needed to for the ears and the horns. to create the shape of the mouth i used the scale tool.


once i had done that i needed to create the shapes of the ears, i did this by moving around the edges . once i had got the shape i used the insert tool to add detail to the ear.

i then needed to create the mouth. i did this by deleting polygons around where the mouth was going to do.


once the mouth was done i used the inset tool again to create the eye.



once i had inset the eye i extruded the eye ball.





i then inset the nostrils.





i then inset the edges around the mouth to give it depth






i then added turbo smooth and this is the image that i have got so far. i need to do more work on this as it looks like a cows head





mosquito












giraffe

my 3d stamps will be made up from a giraffe, mosquito and the inside of a vain where the mosquito is sucking blood from. i will also be creating the scene for where the giraffe is set.

the start of making the giraffe. i imported an image to act as a guide line. I started with the neck of the giraffe as i thought that was the easies place to start from as it is a cylinder. i then angled the cylinder to the right angle the the image was. i then cut the cylinder in half and added the symmetry modifier which made it easy for me as i only had to consecrate on one side. then using the edge tool and the shift button i then started to extend and make new polygons following the shape of the image.


once i had created the body i had to create the legs, i did this by insetting then extruding polygons down






at the moment the giraffe legs were looking in the style of john Wayne.
the next stage was to add some detail into the body i did this by bringing the edges of the polygons in and out creating this effect.










once i had sorted out the detail of the body i then had to change the size of the giraffe's neck as it was too big for the body. i did this by scaling the neck down to hit the body using the scale tool. then after i scaled down the neck i then had to Aline all the edges of the polygons to create a better mesh.




Thursday, 19 November 2009

wing


i created this wing in photoshop. i got an image of a wing of the Internet, i cut out what i needed, and following the leaf tutorial that we was shown in class. i then will then import this image in 3d max putting it on a plain and there i have my image of a wing. i need to play around with the texture to see what gives the best effect.

mosquito 2

i then needed to copy the leg that i made to make more. i did this by holding down shift and draging the leg aroing the pivot point.