Friday, 20 November 2009

head


how i started the giraffe's head. i started with a square with only 1 polygons, i will add more polygons when i need to by inserting them. i got the basic shape of the head by extruding polygons out where i needed to for the ears and the horns. to create the shape of the mouth i used the scale tool.


once i had done that i needed to create the shapes of the ears, i did this by moving around the edges . once i had got the shape i used the insert tool to add detail to the ear.

i then needed to create the mouth. i did this by deleting polygons around where the mouth was going to do.


once the mouth was done i used the inset tool again to create the eye.



once i had inset the eye i extruded the eye ball.





i then inset the nostrils.





i then inset the edges around the mouth to give it depth






i then added turbo smooth and this is the image that i have got so far. i need to do more work on this as it looks like a cows head





mosquito












giraffe

my 3d stamps will be made up from a giraffe, mosquito and the inside of a vain where the mosquito is sucking blood from. i will also be creating the scene for where the giraffe is set.

the start of making the giraffe. i imported an image to act as a guide line. I started with the neck of the giraffe as i thought that was the easies place to start from as it is a cylinder. i then angled the cylinder to the right angle the the image was. i then cut the cylinder in half and added the symmetry modifier which made it easy for me as i only had to consecrate on one side. then using the edge tool and the shift button i then started to extend and make new polygons following the shape of the image.


once i had created the body i had to create the legs, i did this by insetting then extruding polygons down






at the moment the giraffe legs were looking in the style of john Wayne.
the next stage was to add some detail into the body i did this by bringing the edges of the polygons in and out creating this effect.










once i had sorted out the detail of the body i then had to change the size of the giraffe's neck as it was too big for the body. i did this by scaling the neck down to hit the body using the scale tool. then after i scaled down the neck i then had to Aline all the edges of the polygons to create a better mesh.




Thursday, 19 November 2009

wing


i created this wing in photoshop. i got an image of a wing of the Internet, i cut out what i needed, and following the leaf tutorial that we was shown in class. i then will then import this image in 3d max putting it on a plain and there i have my image of a wing. i need to play around with the texture to see what gives the best effect.

mosquito 2

i then needed to copy the leg that i made to make more. i did this by holding down shift and draging the leg aroing the pivot point.





mosquito

I started creating a mosquito in 3d max. to create this i broke down the body of mosquito into shapes. i found out that the best shape to use to create the body of the mosquito was a square. The square had only one polygon which made it easy for me to work with. if i wanted to add more polygons i could. to add more polygons in to the square you select the edge running parallel where you want to edge of the next polygon to be, you then click loop, the by clicking connect you will create another polygon.


This is the image that i was following, i took this image from the science museum. this is a giant mosquito.





First i created the body of the mosquito. i started with a square and extruded it till i had the shape that i wanted, i could change the angel of the body with the rotate tool. i used the scale tool to make the square bigger or smaller when i extruded it.

once i had the head sorted i had to start with the legs. i started with a cylinder. extruded it . i extruded it abit at a time and added an angle on it with the rotate tool. so it would curve back on its self.




as you can see in the image the leg gets smaller as it gets to the bottom of the leg, i did this by scaling the leg down a bit at a time after i extruded it.

Wednesday, 4 November 2009

SWAT (week 7)

Strengths-

  • drinking coffee and eating cake
  • coming up with a good scene for my stamp.
  • having the time to sit at the computer for a long time!

weaknesses-
  • finding the time to come in out of lesson time to do the work.
  • getting unhappy with my giraffe with having such a boisterous neck
  • with my giraffe having thin legs

opportunities

  • getting the grip with the program
  • getting to see the product in this case a giraffe in 3d

threats

  • one of the biggest threats that i have is that the world comes to an end and that i cant finish my giraffe and hand it in on the deadline.
  • becoming very ill
  • or my cat eats my hard drive
  • not having the work by the deadline

hand


i have got a little more practices in 3ds max in creating a hand, i started off with a rectangle made it 90 by 150 and 30 high. i rounded off the front where the fingers were going to go, i did this by converting it to an editable Polly. i then extruded the fingers . then to create the thumb i extruded it 3 times creating 3 different segments and shaped it to the thumb. then i added a turbo smooth on it and here we go a hand.